Re: [Epic] RGMW Newsgroup.

From: Scott Shupe <shupes_at_...>
Date: Wed, 25 Feb 1998 11:01:49 -0500

Thane Morgan wrote:
>
> > Chaos vs Eldar loaded with warlocks & prism cannons.
>
> Beat this a vast majority of the time. Lots of chaos marines, lots of juggers and
> bloodthirsters, Lords of Battle for the psychic save. Chaos bikers. Doomwings down
> the flanks.

        This one is winnable, but it's still tough, especially
if you don't want to take the mostly chaos marine shooty army.
When I've faced eldar I'm generally up against a
sit-back-and-shoot type force, which is hard as hell for chaos
to handle; the only place your CC guys can hide is in forests,
the pop-ups will see everything else. And if you do reach the
back line, you can't pin anything and it all just relocates.

> > Chaos vs Nids (in case you haven't guessed, these two cases are real
> > sticking points with me).
>
> Never lost this battle as chaos. Lots of minotaurs and trolls (I've killed several
> dominatrixes with trolls and minotaurs).

        What I'm really talking about is these kinds of games
against someone of equal skill. From the comment above, it
seems pretty certain that the 'nid players you've faced aren't
all that great - anyone who advances their Dom to be within
charge range of minotaur warbands deserves what they get. And
anyone who didn't see it coming doubly deserves it... I can
maybe see this working once, but if you keep managing to do it
time after time...

> Lords of battle for the psychic save. As
> always, lots of chaos marines. Mortarion could rip through a swarm with his plague
> wind.

        Which is why I generally see the swarms stay away from
good old Mort... the problem with most of the GDs is that in
order to not get killed by the Doms they have to stay in cover...
which usually means they don't have LOS to targets within range.

> A few warhounds/subjugators to pin dominatrixes so the horde could swarm in
> with clubs and axes.
>
> > Any army without fast attack units (like bikes) vs any army with loads
> > of fast attack units (the power of bikes is another problem I have with
> > SM/TL).
>
> Keep expensive infantry in buildings.

        BOOM! Aieeeee!!! <- sound of building full of
expensive infantry going down.

> Cheap infantry buffers; Guard your titans
> and tanks with infantry. If nothing else, keep someone on advance nearby to make
> the opponent pay for his kills on your units.

        This one is possible as well, but again it's tough
because bikes are cheap, can strike just about anywhere on
the board, and have high CAFs. Without a similar force of
your own, they're free to concentrate on any point of your
army while you're sitting around in buildings and slowing
your tanks down by surrounding them with infantry.

        My point is, that not all armies are created equal
in SM/TL - your battle is can be easier or tougher depending
on your and your opponent's army selections.

> Good tactics could win out against these cheese armies on a regular basis. The
> people who beat me regularly did not do it with any of this crap; they did it with
> normal armies well played.

        I agree that army selection is not the be-all and
end-all of the game; I've beaten a number of cheesy armies
played by less than amazing generals. I was disputing
your contention that army selection counts in E40k and
that it does not in SM/TL.

Scott Shupe
shupes_at_... shupes@... http://www.rpi.edu/~shupes
***********************************************************************
"Don't you laugh, damn you, don't you laugh!" - Clockwork Orange
Received on Wed Feb 25 1998 - 16:01:49 UTC

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