Alan E & Carmel J Brain wrote:
>
> Chris Miller wrote:
>
> > --------> OK, what stat is different with a commander on board?
> Agree with tou on this one, I'd say 3 not 6.
>
Well, that stubborn thing does effect game play, alot at times.
> > >The much talked about lack of ork units in Epic 40K is bunk. It has the
> > >largest number of units for any "right out of the box" game that GW has
> > >done.
>
> Funnily enough, I agree with this too.
>
> > -----------> I'm wondering how much you played Orks in SM/TL because there
> > is a major difference, which every ork player I've met who has looked E40K
> > over has commented on. Sure, some of the units in the old game were very
> > similar - so are bikes & buggies in E40K. As for "right out of the box",
> > that's true - but how many people who played an army restricted themselves
> > to only the original set?
>
> If you want additional flavour, just look at JML's page. My original
> post has rules for different types of Battlewagons that cost the same,
> but when mixed in proportions of 1:1:1:1 end up with the same FP and
> carrying capacity as 4 of the homogenised variety. So a
> Lungbuster/Spleenripper is different from a Bonecrusha/Bonebreaka is
> different from a Bowelburna is different from a Gutrippa...
> Experince and playtesting has shown that with a proper Orky mess of
> vehicles (all different), the overall effect is the same as having the
> same number of an identical type. Yet I _like_ having the difference,
> even if it makes no odds whatsoever in game terms.
>
Ah, I was the person that posted the original unit count. I didn't
bring up E41K for a reason there.
--
Sillyness is the last refuse of the doomed. P. Opus
http://www.spellbooksoftware.com
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Received on Fri Feb 27 1998 - 14:19:48 UTC