Re: [Epic] Rumours R Us

From: Joseph Looney <mlooney_at_...>
Date: Tue, 18 Feb 1997 20:23:39 -0600

duckrvr_at_... wrote:
>
> WHFB is predominantly Napoleonic in its movement and combat from what I'm
> given to understand.
>
<rant>
Of course it's Napoleonic. All GW's rules are Napoleonic in form.
Donald Featherstone seems to be the only rule writter out side of there
own that they ever read.

Sense I started...
Point vaule + Army List based games appears to be a UK rules thing. It
is very easy, at least to me, to tell a set of rules, on any subject,
that was written in the UK. If they have a pick your army up to X
points from this list of "legal" options, it's most likely UK. Examples
GW, WRG, Table Top Games. And of course if the primary battle type is a
encounter battle (i.e. start 15 cm from your edge of the table and
charge at each other), this will all but insure that it is a UK game.

Other signes. Saving throws. Out side of RPG, most USA written rules
follow this general pattern:
1) Throw to hit.
2) (optional) throw to find where you hit
3) Figure damage. This may be a fixed amount or may have some amount of
random tossed in.
4) compare damage vs target. If damage is greater or equal to target
target is toast.

UK writtem rules either replace step 4 with Target makes save, maybe
modified by weapon, or add in a step 5, target makes save.

In rules written in the USA you get
1) no clues at all about how to pick you army (JagPanzer, Tractics)
or 2) are told to "deploy a to&e" (CD, Spearhead, Clash Of Armor) Often
the game will have more pages about TO&E's than it will about rules for
the game.

I am not saying that the USA system is any better, just that UK rules
have a "feel" about them that USA rules don't. Rules written in the UK
are for re fighting Waterloo, Rules written in the USA are for re
fighting either the American Civil War or D-Day, regardless of what the
nominal subject of the game is.

Given the VERY short range of weapons in Epic, it's Waterloo time again.
Example:
In the real world the longest ranged "infantry" weapon would be be an
ATGM. These have a range of 1-4 km, depending on which one you are
talking about. Machine guns tend to have a range of 1000 meters and
rifle fire is good to about 500 meters, +/- 20% based on the weapon and
troop training. Even the lightest support weapon, mortars, tend to have
a range of 6-8km, while heavy guns and rocket systems have ranges of up
to 40km, with 16-20km being the "average". In most WWII or modern games
it is seldom the the on board mortar is "out of range" and the support
Arty is "off board". The idea that it is short ranged enough that
"charging the guns" is not only possible, but a good idea, is, well,
silly.

</rant>
Received on Wed Feb 19 1997 - 02:23:39 UTC

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