Re: [Epic] Imperial Guard and Shokk<sp> Attack Guns
Jeff Barton wrote:
> I'm new to the list and was wondering if someone could help me with a
> few questions.
Welcome aboard, hope I'm of some help.
> 1. I purchased a couple of boxes of the new Imperial Guard, and was
> wondering if there were any special rules for the different guard
> figures (i.e...jungle fighters, etc.) or do they all just use the
> standard Imperial Guard stats? (I know there are rules for the other
> figures from the box...Ogryn, Ratling Snipers, etc...)
No special rules.
OTOH... House rules, one interesting ability would be "terrain". This
would cost 4 pts, and would give the stand "SAVE" ability when within
the nominated type of terrain.
So Catachan - Terrain/Jungle
Valhalla - Terrain/Ice
Outside of Jungle or Ice repectively, the ability would have no effect.
> 2. Where can the rules be found for the Shokk<sp> Attack Gun? I seem
> to have alot of them, but I can't find the rules. Have I overlooked
They're under the category "Big Gunz"
OTOH in SM2 and even WH40K the effect is quite different, more like
Range 90, FP1 and no artillery (LOS only).
> 3. Has anyone put a copy of the detachment sheet on the web?
Dunno. Seems an obvious thing to do though...
aebrain_at_... <> <> How doth the little Crocodile
| Alan & Carmel Brain| xxxxx Improve his shining tail?
| Canberra Australia | xxxxxHxHxxxxxx _MMMMMMMMM_MMMMMMMMM
abrain_at_... o OO*O^^^^O*OO o oo oo oo oo
By pulling MAERKLIN Wagons, in 1/220 Scale
Received on Tue Mar 03 1998 - 06:38:31 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 13:10:26 UTC