With the listserv playing up I don't know if list
members have already received the post below, but I
have definitley not received a copy, which I normally do
when I post a message to the list. My apologies if you
have already received this post.
> > I tried to come up with a 2,000 point Ork army to capture the flavor of
> > the all of the Ork clans. However, I ended up with such small
> > detachment sizes, that I wonder how effective this force might be. Any
> > comments?
>
> Your army was to bits and pieces for my tastes. My alternative ideal 2000
> point ork army is below.
>
> Da Boss (General)
>
> Warlord in da Great Gargant
> Armed with - 2 Shoulder batteries,
> - Gaze of Gork,
> - Heavy Weapon battery,
> - Supa Lifta Droppa,
> - Mega-Cannon. 480 480
>
> Lunneyz Fly Boyz Mob
>
> Mob HQ 25
> 5 Fighta Bommerz 150 175
>
> Crazyz Fly Boyz Mob
>
> Mob HQ 25
> 5 Fighta Bommerz 150 175
>
> Da Head Crush'z Gargant 300 300
> Armed with - Weapon battery,
> - Lifta Droppa.
>
> Da Cult of Speed Mob
> Warboss on da bike 40
> 7 Bike Boyz 91
> 2 Mekboy Speedstaz (with deathrayz) 76 220
>
> Da Head Crushz Mob
>
> Warboss in a Stompa 64
> Weird Boy 20
> 3 Nobz (9) 126
> 4 Gretchin Mobz (15) 75
> 2 Big Gunz Mobz (3) 42 327
>
> Da Bone Breakz Mob
>
> Warboss in a Stompa 64
> Weird Boy 20
> 3 Nobz (9) 126
> 4 Gretchin Mobz (14) 70
> 2 Big Gunz Mobz (3) 42 322
>
> TOTAL 2000
>
> Armies Tactics:
>
> The Bone Breakz and Head Crushz mobz each advance just in front of
> a gargant, the gargants have the range to deal with enemy troops
> that can charge over 45cm. The fighta bommerz can deal with enemy
> artillery or direct fire (such as from landraiders & WE of vaul).
> The speed freatz are a reserve to stop enemy detachments getting
> behind the flanks. The deathrays can kill enemy pskyers and inflict
> blastmarkers to make the enemy detachments easier to fight. The
> fighta bommerz can strip enemy titan shields, then the deathrays
> can fire at the titans before the titans get to fire back.
>
> Strengths:
>
> - Good in close combat.
> - Can deal with enemy titans if get in range.
> - Big detachments are hard to break.
>
> Weakness:
>
> - hate artillery and long range direct fire (over 45cm),
> especially if protected by flak or enemy aircraft.
> - the small number of detachments reduces the armies flexiability.
>
---
Sean Smith
Seans_at_...
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Received on Thu Jan 01 1970 - 00:00:00 UTC