Another problem with the Arty, is that the Eldar can cut them to pieces with their flyers. Be careful. (Advice from the Eldar player).
Cyril Crocker
Dragon Slayer
robertcrocker_at_...
http://www.geocities.com/TimesSquare/Arcade/5278/
-----Original Message-----
From: Thane Morgan [SMTP:thane_at_...]
Sent: Monday, March 09, 1998 8:57 PM
To: space-marine_at_...
Subject: Re: [Epic] what should i run as a 3000 point army against eldar?
Sean Smith wrote:
>
> On Mon 09 Mar, L. Brian Hayes wrote:
> > gentlemen, (and ladies if there are any present)
> > I have a game scheduled for this thursday (3-12) set up against the
> > dreaded Eldar. (I run a Imperial army, heavy marines) I would like to know
> > what the general opinion is as to what type of force I should field? The
> > battle ground will be a very close city fight. I'm wanting to use 1 Warlord
> > Titan and as many foot troopers as I have. 3000 points give us alot of
> > room. I have 4 Thunder Hawks _at_ my disposal and I'm thinking of dropping 4
> > dreads and terminators in his rear deployment zone along with other
> > nasties. I''m not wanting to cheese (too much).
> > For reference the guy I'm playing has lead from the original Space Marine
> > game and has collected EVERYTHING so he will be able to cheese me if he
> > would like. He even has all three of the original Ordinatius vehicles. No,
> > he won't sell them even though I have tried to get my hands on them.
> > My opponent is a friend so all is fair in love and war. :)
> > Brian
>
> Take lots of artillery (600 to 900 points). Form a strong defensive line in
> front of the artillery, then pound him to hell. You will then him put in
> between a rock and hard place, if he stays back he gets pounded by the
> artillery, if advances he faces marines on overwatch. Also make
> sure you have at least 45cm between detachments in your defence line
> and terrain, this will prevent his aspect warriors with jump backs
> being able to attack your detacments without being fire upon. You
> will of course need to ensure that your detachment have units that can
> fire 45cm or other detachments nearby which can cover them.
>
> Remember your artillery is excellent for dealing with his pop up units
> because it can do prep fire, artillery is also excellent for dealing
> with WE of vaul because artillery fires before WEs.
>
> >While a decent strategy, you will likely have a very boring game if you
play the artillery too much. If you put a 1/3 to 1/2 of you points in
static units, you lose the joy of maneuver and some of the bragging
rights of victory (great, you beat me. A chimp could have kept his army
on overwatch...) Also, if your opponent takes any nightspinners he can
shut down a lot of points really quickly, plus cost you a lot of morale.
Not that there's anything wrong with artillery, and against another
pure artillery force it's probably the best thing (except being in their
face with pods), it just removes a lot of thought from a game which has
already lost much of its tactics. I've played the heavy artillery army,
and its gets boring really fast.
Take maybe 6 to 8 artillery for special purposes, and get in your
opponents face with the rest.
Thane
Received on Tue Mar 10 1998 - 03:47:06 UTC