>At 03:19 AM 3/15/98 -0700, you wrote:
>>Uhh....What were they thinking.
>>
>>Comparing Land Raider to ANY other unit is a joke. They are so
overpowered.
>>Maybe I am misinterpreting the rules, but the ability to pick ANY target,
>>one at a time and kill it on a 4+, then do it again seems to good for 35
>>pts.
>>
>>Anybody have any anti-Land Raider tactics besides employing Land Raiders
of
>>your own and winning the shooting initiative?
>>
>>Are there any house rules to fix Raiders or does my strategy need to
involve
>>tip-toeing around these units?
>>
>>Steve
>
>Since they fire on the shooting phase I just assumed that they went by the
>same rule. Pick a detachment and fire into them. When assigning hits,
>closest units first until all in range units are hit then start over. Also
>I use a rule that AT attacks are effected by blast markers same as any
>other kind of attack.
>
AT shots are super heavy weapons and can therefore pick their targets. Sure
they are effected by blast markers, you loose one AT shot for each blast
marker. However, I put Devastators in the same detachment so I can subtract
the blast markers from the Devastators.
Received on Sun Mar 15 1998 - 18:05:54 UTC
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