Steve Coleman wrote:
>
> Uhh....What were they thinking.
>
> Comparing Land Raider to ANY other unit is a joke. They are so overpowered.
> Maybe I am misinterpreting the rules, but the ability to pick ANY target,
> one at a time and kill it on a 4+, then do it again seems to good for 35
> pts.
>
> Anybody have any anti-Land Raider tactics besides employing Land Raiders of
> your own and winning the shooting initiative?
>
> Are there any house rules to fix Raiders or does my strategy need to involve
> tip-toeing around these units?
>
> SteveThe most vital thing is to not allow them to go on overwatch. That means
don't ever move into their field of fire, make them come to you,
preferably while you are on overwatch. This of course demands decent
terrain, so you can stay out of the way. A big LR detat takes up a lot
of points, so your opponent will probably persue instead of letting 20%
of his army do nothing.
Lots of Disrupts are good against LR's; both to suppress AT shots and to
keep the unit immobile until you are ready to deal with it.
Try to set up assaults. Use 2 assault w/JP (calvary may work) detats
which can stay behind cover until its time. Make sure they both have
librarians. Take three (with librarians) if you've got the points. You
can usually lose 2 assault units to every LR killed and still come out
ahead.
Bikes may work too, but I haven't tried it. The odds won't be as good,
but since they are really cheap, you can lose 3 bikes to 1 LR and still
come out ahead.
Another thing I haven't tried (because I don't have armies with cheap
troops) is to just flood the area with lots of cheap troops. you can get
5 gaurdsmen/orks for every LR (10 LR's is the same as 50 gaurdsmen!),
and these targets are innefficient to shoot with AT shots (since its the
same or better needed to hit). Again, I dont know if this will work, but
it should be fun.
Hope this helps.
Thane
Received on Sun Mar 15 1998 - 19:02:40 UTC
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