>NEXT SUBJECT:TITANS (WELL YOU ASKED FOR IT!!)
>
>Several issues that have been mentioned in the past seem to be the big
>contentions:
>1-weapons should be paid for, therefore more powerful weapons combos
>should be worth more and thus worth more Vp's.
>2-titans are the powerful death machines of the games, bring back AT
>rules make it difficult for anything but a titan to destroy a titan in
>close combat
>3-What other ways to make titans truely stronger
>
>Keep the following in mind the above is intended to accomplish several
>things:
>1-make titans expensive, for those lovers of background(as I am), titans
>are supposed to be scarce, therefore a decent sized battle(4000-6000),
>should have no more than one or two at best
>2-Thier power and stamina should reflect the cost(the AT close combat
>rules do a lot for this aspect).
>
If it isn't broken - don't fix it!
Titans are just fine the way that they are.
They are exceptionally fragile (to CC) if they are left unsupported, so
support the damn things! Don't change the rules to account for poor
generalship. Think of titans as land going battleships and (IMO) you will
be close to the truth.
As to some weapons being "useless" and others "exceptional", I don't know
that I would agree. I would tend to suggest (in fact I will suggest!) that
every weapon has its place.
The "points cost per weapon" is too much like 40K and we are doing this
whole net epic thing because of EPIC 40K!!! If we want 40K integrated with
EPIC it is highly likely that all we have to do is sit back and wait...
At the moment titans are a bit underpowered for their point expenditure
(especially compared to the Squat SHV's) but people still love 'em, so
what's the problem?
The only obvious problems with titans that I can see are the fact that the
Warlord (and Banelord) cost 900pts instead of 750pts, the Impirator starts
the game with a random amount of plasma instead of a fixed 7 or 12, and
there is no Slasher Gargant Mob costing 1200pts.
Agro
Received on Thu Feb 20 1997 - 08:46:44 UTC
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