At 04:20 PM 20/2/97 -0800, you wrote:
>Bonnie Beyea wrote:
>>
>> 'K, here's a question for you all:
>> How do you deal with shooting at command stands? I know that you cannot
>> shoot at them unlesss they are the closest target of that type. I agree
>> with the rule in principle.
>->8------
>
>> I have 5 dice of castigator cannons. Since you have to nominate all the
>> dice form each model before firing, would you allow the person to put
>> any of the dice on the nobz stand, since the boyz are still alive? I
>> wanted to put 2 dice on each of the boyz and one on the nobz. It does
>> not make sense to me that I have to put all 5 dice into the boyz.
>> What if it was a colossius instead of a hell scourge? Would it have to
>> poor all its dice into the boyz? What a waste...
>
>Agree. But them's the rules.
>
>I've found one neat solution to the problem. Allow the command stand to
>'teleport exchange' with any other unit of its type within 6cm AFTER
>firing declarations. So, for example, if you had
> N
> C B1
> B2
>And the Castigator allocated 5 dice to the Nobz, they could exchange
>with either B1 or B2, so
> B1
> C N
> B2
>and B1 gets blasted.
>
>The rule does not reflect a 'teleport' per se: it reflects the fact that
>there is an amorphous mass of Nobz and Boyz - the Castigator cannot tell
>which is the command unit, regardless of whether it's closer or not.
>
>So in your case, if the Castigator had allocated 2,2,1 to B1, B2, and
>N... then even with this rule, the Nobz coule either a) stay where they
>are, and take 1 die, or b) exchange with B1 or B2, and take 2 dice.
>
>If you try this, you'll find it's even more simple in practice than the
>'no fire on command unless they're closer' rule, and removes all
>silliness about , for example, ratling snipers (who can't be shot at)
>screening Commissars (who can).
That's anew one. I hope that isn't a true story, but I expect it is...
Agro
PS I quite like the "amorphous teleport thing described above, but I would
probably say that if any stand surviived you aught to make it the nobz.
>
>--
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Received on Thu Feb 20 1997 - 08:46:50 UTC