Re: [Epic] Blast Markers

From: Thane Morgan <thane_at_...>
Date: Thu, 02 Apr 1998 00:01:56 -0700

mlooney - IOnet wrote:
>
> Thane Morgan wrote:
> >
> > > Fine, play "Fog of War". In general that does not use moral at all.
> > >
> > > --
> >
> > OK, I've had a change of heart. I think we should all play the game
> > the way Looney wants us to. He's way brighter and has studied military
> > history. Did anyone out there know that you could even do that? Where
> > would you find the books?
> >
>
> No need to get snarky. You have a problem with games ending do to blast
> marker's effect on morale.
>
> Of the 12 scenarios in the battle book the following don't use morale
> but use some other victory conditions:
>
> Gogard's last stand
> Rescue
> Sulphur River
> Breakout
> Fog of War
>
> That's 5 out of 12 and due to the variable nature of fog of war, it
> really should count as 144 scenarios, which would make it 148 of 155.
>
> Short version of whole thing:
> If you don't like the effects of BM on morale, then play a scenario that
> doesn't use morale. Almost half of the ones given in the battle's book
> fit that.

Why don't you play YOUR games your way, and let us who don't feel Andy
chambers was touched by God improve the game to our tastes. this has
gone beyond constructively pointing out potential flaws with our rules
(which you haven't actually done), but you seem to think we should all
bow to your mastery of warfare and play the game your way.

Thane
Received on Thu Apr 02 1998 - 07:01:56 UTC

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