This is getting good. I suggest the rest of us retreat to the blast proof s=
helter and watch the remainder using those little cardboard thing that you =
use to look at the sun ....
Flame on :)
-----Original Message-----
From: =
Thane Morgan [SMTP:thane_at_...]
Sent: Thursday, April 02, 1998 4:32 PM
=
To: space-marine_at_...
Subject: Re: [Epic] Blast Markers
mlooney - IO=
net wrote:
>
> Thane Morgan wrote:
> >
> > > Fine, play "Fog of War". In =
general that does not use moral at all.
> > >
> > > --
> >
> > OK, I've had=
a change of heart. I think we should all play the game
> > the way Looney =
wants us to. He's way brighter and has studied military
> > history. Did an=
yone out there know that you could even do that? Where
> > would you find t=
he books?
> >
>
> No need to get snarky. You have a problem with games en=
ding do to blast
> marker's effect on morale.
>
> Of the 12 scenarios in t=
he battle book the following don't use morale
> but use some other victory =
conditions:
>
> Gogard's last stand
> Rescue
> Sulphur River
> Breakout
> =
Fog of War
>
> That's 5 out of 12 and due to the variable nature of fog of=
war, it
> really should count as 144 scenarios, which would make it 148 of=
155.
>
> Short version of whole thing:
> If you don't like the effects of=
BM on morale, then play a scenario that
> doesn't use morale. Almost half=
of the ones given in the battle's book
> fit that.
Why don't you play YOU=
R games your way, and let us who don't feel Andy
chambers was touched by G=
od improve the game to our tastes. this has
gone beyond constructively poi=
nting out potential flaws with our rules
(which you haven't actually done)=
, but you seem to think we should all
bow to your mastery of warfare and p=
lay the game your way.
Thane
- application/ms-tnef attachment: stored
Received on Thu Apr 02 1998 - 07:52:46 UTC