Re: [Epic] Big battle plan
> Actually, It would not be unlikely for the game to end in three turns, due
> to the huge number of blast markers that can be placed on a detat with
> 7000 points of troops. These large games made me realize how un-EPIC-ish
> the new system had become. We frequently ended battles with between 1/3
> and 1/2 of the troops killed, the rest lost from BM's, playing 5000-7000
> point games.
It might take a while for the three turns to happen though.We played on a
6x8 table made from a water bed frame
Thane
> Steve Wik wrote:
>
> > Yow! I can't wait to hear how that turns out! Any guesses on how
> > long
> > a battle of that size could rage? How many objectives would you have
> > to
> > place?? Or would you just go for straight out morale to determine the
> >
> > victor?
> >
> > Steve (the other)
> >
> > -Jeez, what size table would you need?
> >
> > > -----Original Message-----
> > > From: Stephen Sheldon [SMTP:stephes_at_...]
> > > Sent: Tuesday, April 14, 1998 4:30 PM
> > > To: space-marine_at_...
> > > Subject: [Epic] Big battle plan
> > >
> > > A friend of mine and I have decided to try a really big game. Its
> > size
> > > is
> > > limited by what he can field, but it looks like it will be 7500
> > Eldar
> > > vs
> > > Imperial. I have made up an imperial force already, what do you
> > think:
> > > TITANS AND SUPER HEAVIES:
> > > Imperator: 900
> > > Warlord: 555
> > > Reaver: 390
> > > 2xWarhounds: 400
> > > Leviathan: 330
> > > 2 Baneblades and 2 Shadowswords: 440
> > > Ordinatus Mars (Sonic cannon): 200
> > > ------------------------
> > > Total (PV/Mor.): 3215/66
> > >
> > > IMPERIAL GUARD (Using my command and structure rules)
> > > Artillery Division 1: 202
> > > 1 Siege artillery, 3 Heavy artillery
> > > Artillery Division 2: 323
> > > 5 Siege rtillery, 1 Hydra
> > > Artillery Division 3: 201
> > > 1 Deathstrike, 3 Heavy artillery
> > > Heavies: 243
> > > Captain, 2 lieutenants, 5 Heavies, 3 Chimera, 4 support weapons,
> > > Hydra
> > > Regulars: 347
> > > Captain, with Psyker, 3 Hero Lieutenants, 3 ratlings, Ogryn, 2
> > > Gorgon,
> > > Hydra, 9 Tactical, with 4 Commissar
> > > Assault: 323
> > > Captain (Bike, Psyker), 2 RR lieutenants (hero), 1 Bike lieut
> > (hero)
> > > 6 Rough Riders, 6 Bikes, 10 Sentinels, 3 Hellhounds.
> > > ------------------------
> > > Total (PV/Mor.): 1639/36
> > >
> > > SUPREME COMMANDER
> > > Ordo Malleus Inquisitor in Rhino
> > > ---------------------
> > > Total (PV/Mor.): 67/2
> > >
> > > IMPERIAL NAVY
> > > 3 Thunderhawk Gunships: 265
> > > 3 Thunderbolts: 115
> > > 5 Marauders: 250
> > > -----------------------
> > > Total (PV/Mor.): 620/14
> > >
> > > DARK ANGELS (The deathwing are my own rules)
> > > Deathwing: 427
> > > Chapter master with Librarian in LR, 6 terminators in LRs.
> > > Ravenwing I: 95
> > > 7 Attack bikes
> > > Ravenwing II: 200
> > > Librarian on bike, 3 attack bikes, 11 bikes
> > > 3rd Company Support: 310
> > > Captain, 3 Tactical, 2 Devestator, 6 Rhinos, 2 Land raiders
> > > 3rd Company Assault: 296
> > > Librarian, Scout squad, 3 tactical, 2 assault, 6 Rhinos,
> > Landspeeder
> > > 7th Company (Fragment): 289
> > > Chaplain, 6 Tactical, 7 Rhinos
> > > Armour 1: 186
> > > 2 LRs, 3 Predators
> > > Armour 2: 244
> > > 3 Predators, 5 Whirlwinds
> > > ------------------------
> > > Total (PV/Mor.): 1947/43
> > >
> > > Army Total: 7488/161
> > >
> > > I may include a 2500 Adeptus Mechanicus knight force to take it to
> > > 10000
> > > if we can find enough Eldar...
> > > Well, it is called EPIC. I miss the huge games. Maybe we should play
> >
> > > it
> > > with the night rules from the tournamemt rules :)
> > > Has anyone else tried this?
> > > Am I daft?
> > >
> > > Steve
> > >
> > >
> > ----------------------------------------------------------------------
> >
> > > -
> > > When you dream there are no rules, people can fly, anything can
> > > happen.
> > > Sometimes, there's a moment as you're waking, that you become aware
> > of
> > > the real world around you, but you're still dreaming.
> > > You may think you can fly, but you better not try it...
> > >
> > -------------------------------------------------stephes_at_...-------
> >
> > > -
Received on Fri Apr 24 1998 - 01:00:25 UTC
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