In article <199805020832.BAA27454_at_...>, tzeench
<tzeench_at_...> writes
>Hi!
Hello.
BTW, it's Tzeentch, not Tzeench. :-)
<snip>
>Unit Speed Range FP AS AR Sp Cost
>
>HB + SS 15 15 1 4 4+ none 10
That's cool. Shame there isn't a '+1 on dice when charging' rule or some
such, these would suit it.
>dark reaper 15 15(45) 2 2(1) 4+ HW 19
Why the altered AS?
>dire avenger 15 15 2 2 4+ none 10
Give them FP3, and an extra point or three on the cost.
>SH + WS 15(30) 15 2 2 4+ Jump 14
Again, same as normal.
>Fire dragon 15 15 AT 2 4+ none 10
I'd say AS3, but that's just me. Cool. Maybe AS4 against vehicles, but
that's inventing new rules etc.
>Comments? Has this been done before?
You're about the 5th, IIRC. Most of the rules are basically the same,
but with several interesting differences (e.g., nobody argues that fire
dragons get an AT shot).
Good work!
--
Colen 'Not Colin' McAlister, wargamer extrordinaire X
http://www.geocities.com/TimesSquare/Arena/4368/ OOOX===========>
brother_morgan_at_..., UIN 2149443 ('Morgan') X
"Don't question authority; it doesn't know either." - Yet More Philosophy
Received on Sat May 02 1998 - 23:20:48 UTC