Re: [Epic] intro and aspect warroiors

From: tzeench <tzeench_at_...>
Date: Sat, 2 May 1998 20:21:39 -0700

----------
> From: Colen McAlister <brother_morgan_at_...>
> To: space-marine_at_...
> Subject: Re: [Epic] intro and aspect warroiors
> Date: Saturday, May 02, 1998 4:20 PM
>
> In article <199805020832.BAA27454_at_...>, tzeench
> <tzeench_at_...> writes
> >Hi!
> Hello.
>
> BTW, it's Tzeentch, not Tzeench. :-)

Oops, My mistake.
>
> <snip>
> >Unit Speed Range FP AS AR Sp Cost
> >
> >HB + SS 15 15 1 4 4+ none 10
> That's cool. Shame there isn't a '+1 on dice when charging' rule or some
> such, these would suit it.
>
> >dark reaper 15 15(45) 2 2(1) 4+ HW 19
> Why the altered AS?

Because dark reapers suck in close combat. I think all aspect warriors
should have only two assult as they are barely better than gaurdians. The
only exception would be the close combat aspect warriors (banshees and
scorpions).

> >dire avenger 15 15 2 2 4+ none 10
> Give them FP3, and an extra point or three on the cost.

I think 2FP fits them as they are exactly the same as guardians with
shuikan catapults but slightly tougher

>
> >SH + WS 15(30) 15 2 2 4+ Jump 14
> Again, same as normal.
>
> >Fire dragon 15 15 AT 2 4+ none 10
> I'd say AS3, but that's just me. Cool. Maybe AS4 against vehicles, but
> that's inventing new rules etc.
>
> >Comments? Has this been done before?
> You're about the 5th, IIRC. Most of the rules are basically the same,
> but with several interesting differences (e.g., nobody argues that fire
> dragons get an AT shot).
>
> Good work!
>
> --
> Colen 'Not Colin' McAlister, wargamer extrordinaire X
> http://www.geocities.com/TimesSquare/Arena/4368/ OOOX===========>
> brother_morgan_at_..., UIN 2149443 ('Morgan') X
> "Don't question authority; it doesn't know either." - Yet More Philosophy
Received on Sun May 03 1998 - 03:21:39 UTC

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