Re: [Epic] intro and aspect warroiors
Colen McAlister <brother_morgan_at_...> writes:
> In article <199805022019.NAA28676_at_...>, tzeench
> <tzeench_at_...> writes
>
> >> >dark reaper 15 15(45) 2 2(1) 4+ HW 19
> >> Why the altered AS?
> >
> >Because dark reapers suck in close combat. I think all aspect warriors
> >should have only two assult as they are barely better than gaurdians. The
> >only exception would be the close combat aspect warriors (banshees and
> >scorpions).
>
> Fair enough. I don't have the Eldar Dex, so I can't really remember
> their statline.
Yeah, they're not *bad* at close combat, but since most of us
are basing them 3 to a stand anyways, 5 Guardsmen could probably give
them a run for their money...
> >> >dire avenger 15 15 2 2 4+ none 10
> >> Give them FP3, and an extra point or three on the cost.
> >
> >I think 2FP fits them as they are exactly the same as guardians with
> >shuikan catapults but slightly tougher
> <frown>
> Wasn't there some special rule in Epic2nd about Dire Avengers? If you
> got a hit, you got an extra attack, or some such?
I really hated that rule. It was such a hassle to use, when I
actually got to roll another die.
I think 3 FP fits them, since unlike Guardians, they can hit
the broad side of a barn (BS 4 or 5 instead of 3), and not all
Guardians have Shuricats. I believe a typical distribution of
Guardian weaponry is 1/2 Lasgun and 1/2 Shuricat for ranged weaponry
in a non-maxxed out Eldar WH40k army.
Mark
Received on Mon May 04 1998 - 14:29:08 UTC
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: Tue Oct 22 2019 - 13:10:36 UTC