Stephen Sheldon wrote:
> > Warzone was a more tactical game, but they messed up the point values on the
> > units too much, and made the evil armies absurdly undercosted/overpowered. The
> > vehicle rules sucked for it as well; for some reason they were afraid to make
> > armor impenetrable to small arms fire. I hope they re-release the rules for it
> > soon.
>
> They have subsequently fixed this with there new rules and Q&A and
> restrictions. I now think that Cybertronic and Brotherhood are far more
> powerful.
> I think GW could learn a lot from Heartbreaker (because they are not
> learning the lesson from themselves.)
>
> Steve
Hard to say. Heartbreaker has yet to make much impact yet; I think Chronopia isn't
going to be much of a success either. There was a month where Warzone outsold WH40K
in the US, but they put out a new rulebook and I think a lot of players threw up
their hands in disgust. We had a group of maybe six that played quite a bit, and I
know their was another group of abot ten at a store across town.
I would like to see Warzone come out with ONE rulebook, with a good, balanced army
list for each army. I think that this would encourage more people to try it; now you
spend ~ $60 just for rule books.
> Thane
>
> -----------------------------------------------------------------------
> When you dream there are no rules, people can fly, anything can happen.
> Sometimes, there's a moment as you're waking, that you become aware of
> the real world around you, but you're still dreaming.
> You may think you can fly, but you better not try it...
> -------------------------------------------------stephes_at_...--------
Received on Tue May 12 1998 - 02:45:59 UTC
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