Re: [Epic] Fluffy IG Question

From: J. Michael Looney <mlooney_at_...>
Date: Wed, 10 Jun 1998 15:33:28 +0000

Alan E & Carmel J Brain wrote:
>
> Carl Billen wrote:
> >
> > I was just wondering, do the different nationalities of Imperial Guard (like
> > Tallarn, Catachan, Mordian, ...) have a slightly different organizational
> > structure, like the Ork Clans.
> >
> > I think it would add a lot to the character of these troops that some units
> > would be available to some nationalities. Is there any 'fluffmeister'
> > around the list how can sum up the differences between the nationalities,
> > 'cause (as I see it) the only difference is the uniform they're wearing...
> >
> > Any suggestions ?
>
> I have been kicking around one thought for a while now. It's a new
> ability -
> ENVIRONMENT. Cost +2 Points.
> Troops of the right type of Environment add +1 Assault value (due to
> local knowledge of ambushes, be it via hidden Ice Crevasse, rigged
> Radioactive sludge pipe, or Headhunter Tree). They also count Dangerous
> terrain of that type as normal.
>
> Examples:
> Catachan - ENVIRONMENT/JUNGLE. They get the bonusses only when in jungle
> terrain.
> Valhalla - ENVIRONMENT/ICE. They get the bonusses only when in Ice Sheet
> terrain.
> Hive Gangs - ENVIRONMENT/BUILDING. etc etc
>

I Like this one.

Goes RIGHT into E41K, which of course means that I need to do the master
terrain table ASAP as well.

This could be fun.
Received on Wed Jun 10 1998 - 15:33:28 UTC

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