RE: [Epic] Rampage & a House rule
> Well, everybody has made up house rules to change the way you roll for
> casualties in assaults, but nobody has made up rules for removing stands
> that are in base to base contact. Roll for casualties as per the E40K
> rulebook, i.e. a big mass of dice with misses thrown out. One
> rule could be
> that you _must_ remove one cheapest model before you remove any
> other model.
Do you mean before you remove each other model? I first read this that one
grot would have to go away, then you could select freely, but your example
reads that you have to remove a grot for every non-grot.
> For example, let's say I have 3 grotz, 2 boys, and 1 wagon in base to base
> with a bunch of marines. The marines win, and cause 3 hits. The
> first has
> to be a grot, the second can be whatever the marine player wants, and the
> last has to be a grot. If the marines got four hits, they could apply the
> fourth to whatever model in b2b they want.
>
> If you run out of the cheapest available model and still have
> hits to apply,
> the next cheapest becomes the fixed point.
>
> Of course, you could vary the amount of cheapies that must die
> before a big
> guy falls, i.e. two of the cheapest models must go before every other more
> expensive one.
I don't know whether I feel a need for this, but an alternative that
wouldn't require looking up the point values would be to alternate selecting
minis to be destroyed, starting with the player of the minis being removed.
Above, the Ork player would choose first, then the Marine.
andy
Received on Fri Aug 21 1998 - 13:45:44 UTC
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: Tue Oct 22 2019 - 13:10:47 UTC