Re: [Epic] Rampage & a House rule

From: Greg Lane <greg_at_...>
Date: Fri, 21 Aug 1998 09:40:52 -0500

Woudl you apply this alternate unit removal to anti-tank fire, as well? Or do
you just roll the handful of dice and the attacker takes all the good stuff off
the table?

Greg

Andy Skinner wrote:

> > Well, everybody has made up house rules to change the way you roll for
> > casualties in assaults, but nobody has made up rules for removing stands
> > that are in base to base contact. Roll for casualties as per the E40K
> > rulebook, i.e. a big mass of dice with misses thrown out. One
> > rule could be
> > that you _must_ remove one cheapest model before you remove any
> > other model.
>
> Do you mean before you remove each other model? I first read this that one
> grot would have to go away, then you could select freely, but your example
> reads that you have to remove a grot for every non-grot.
>
> > For example, let's say I have 3 grotz, 2 boys, and 1 wagon in base to base
> > with a bunch of marines. The marines win, and cause 3 hits. The
> > first has
> > to be a grot, the second can be whatever the marine player wants, and the
> > last has to be a grot. If the marines got four hits, they could apply the
> > fourth to whatever model in b2b they want.
> >
> > If you run out of the cheapest available model and still have
> > hits to apply,
> > the next cheapest becomes the fixed point.
> >
> > Of course, you could vary the amount of cheapies that must die
> > before a big
> > guy falls, i.e. two of the cheapest models must go before every other more
> > expensive one.
>
> I don't know whether I feel a need for this, but an alternative that
> wouldn't require looking up the point values would be to alternate selecting
> minis to be destroyed, starting with the player of the minis being removed.
> Above, the Ork player would choose first, then the Marine.
>
> andy
Received on Fri Aug 21 1998 - 14:40:52 UTC

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