Re: [Epic] Another Epic40K vs NetEpic post :)

From: <tzeentch666_at_...>
Date: Fri, 28 Aug 1998 07:07:05 -0700

>This is friendly discussion, not a version flame. :)

Oh, of course not :) <wink>

<snip me>

>That's funny, because it is the exact kind of argument that I've heard from
>E40K supporters--that the new version is much more like a wargame than the
>old.<

<boggle> What kind of wargame would that be. Playing Epic40K I had visions
of the old GI Joe cartoons dancing through my head. the little blast markers
just made the image clearer. I can't think of a SINGLE 'hard-core' wargame
that plays like Epic40K :)
Maybe you mean it plays like a boardgame? <ducks>

>
>I'd have to say I don't understand how simpler stats makes it more generic,
>though, or have less of an interesting feel.
>

Simper stats=generic. Take a look at teh often noted Ork battlewagons. They
sure LOOK a lot different! :) I won't discuss wether dumbing down the Orks
was a good or bad thing. In Epic there is lack of flavor. You've gotten to
the point where a tank is pretty much the same in all the armies, as are war
engines. They just use different models. Take a peek at Generic Legions.

>If you compare time, of course you'd have to compare games of similar
>numbers of minis (not points, which aren't equal between systems), and
>similar familiarity between rulesets. Although I've not played either game
>frequently enough to not have to look stuff up, I do get the impression
that
>I can play more turns more quickly in E40K. But I've heard the exact same
>anecdotes both ways. (We were playing X, and on the next table they were
>playing Y. We finished two games in the time it took the other guys to
>almost finish their game. :)
>

Well, usually Epic40K games have way more turns for one thing, mainly
becuase you HAVE to move so damn close to combat, and B) there are no really
long ranged weapons anymore in it. Meaning you HAVEto close range to attack,
and that means a LOT more weapons get to fire. In one turn I lost 80% of my
army! Game over! All that manuevering and BLAM!

Kenneth

>andy
>
>
Received on Fri Aug 28 1998 - 14:07:05 UTC

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