Re: [Epic] artillery

From: Dirk Vormann <DVormann_at_...-duisburg.de>
Date: Thu, 3 Sep 1998 20:32:45 +0200 (MESZ)

> I have been thinking more and more about how artillery is used in Epic, and
> I believe that it's abilities should be limited by line of sight to target
> or any allied unit LOS to target OR ... (and I know this will cause a lot
> of grief), it should be prearranged as to where the shots will fall. This
> rule would necessitate playing on a board. If you do not have LOS, you
> write down secretly coordinates as to where you want your shots to land (
> example: 5cm in from the west edge of the board and 6cm from the north
> side) and then at the beginning of the next turn your shots are taken using
> a barrage template to make up for allow lee way for it being a stricter
> rule. I just feel that unobserved artillery would be less accurate then is
> portrayed,and should not be given carte blanche for every inch of terrain
> in range. After all, realistically you shouldn't be able to see every
> possible target(unless your a giant who dwarfs even the mammoth titans and
> other war engines) This is a very rough idea but could be smoothed out
> considerably.

You are mixing artillery and barrage which are two entirely different
matters.
Consider the advanced technology in a SF game when using the word
"realism". Perhaps they build good scanners/radar equipment?

If you want a realistic wargame, don't play any GW product.


DV


Post office does not deliver mail without postage. And sometimes, even
with.
Received on Thu Jan 01 1970 - 00:00:00 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 13:10:49 UTC