Re: [Epic] artillery

From: Thane Morgan <thane_at_...>
Date: Thu, 03 Sep 1998 20:28:24 -0600

Scott Shupe wrote:

> StarFox567_at_... wrote:
> >
> > I tend to agree - Indirect fire (where the gun layer cannot observe the
> > target)
> > has to be more inaccurate than direct fire since there is some delay in the
> > flow of information to the fire unit as to location of the target and
> > adjusting fires. With barrages an easy soln is to use the 40k scatter dice to
> > move the barrage
>
> That's how SM/TL handled it. You also needed a unit that
> could see the spot you were trying to hit. Barrages scattered
> 2d6cm in the direction of the arrow; a "hit" meant the barrage
> was spot-on.
>
> Apologies if this was brought up before; apparently I
> missed a few messages while changing addresses.
>
> > disrupts are no problem due to their - with FP arty like the ork big gunz it
> > is more tricky - maybe they shoot at half FP, but then again the orks are
> > screwed anyway so this seems unfair.
>
> With disrupts or mega-cannons you could force a penalty to
> hit. You could shift FP arty a column to the right when determining
> how many dice to roll.
>
> Scott
> shupe_at_...

  That's all really clever.

Thane
Received on Fri Sep 04 1998 - 02:28:24 UTC

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