Re: [Epic] Eldar & Disrupts.

From: Greg Lane <greg_at_...>
Date: Tue, 22 Sep 1998 15:28:52 -0500

A. Allen McCarley wrote:

> > Given my new understanding of the number of BMs a disrupt weapon can inflict
> > (see previous threads) I have been reconsidering my Tyranid and Eldar
> > detachments.
> >
> > It is possible with the Tyranid to have an artillery swarm with an amazing 20
> > Biovores. This would inflict at a range of 60cm a likely 12 BMs every time it
> > fired (2BMs plus 50% hits on average at 4+ of the 20 Biovores firing). This
> > is likely to suppress most activity while the genestealers run over and start
> > eating. In addition it will take 11 hits (or BMs) before they lose the
> > automatic 2 BMs just for firing. Pretty good, huh.
>
> Forget the eating. On turn 1 you lay down 12 blast markers on a detachment.
> Even if they get lucky and remove 5, that's 7 down from their morale.
> On turn two you put those babies on overwatch and lay down an amazing
> average of 17 more blast markers. Even if they get lucky and remove 5
> again, that's still 19 more off of their morale (26 total, probably about
> half of their total morale) and the target detachment probably got to
> do absolutely nothing on turn two. On turn three the game may very well
> end even if you haven't killen any of the enemy.
>
> Keep in mind that the above assumes only average rolling for the disrupt
> weapons while granting the defender superb luck. In practice the results
> should prove even more devastating.
>
> > Eldars on the other hand are quite limited by the army lists.
>
> Not really......
>
> > In one detachment I could cram 5 Night Spinners as support to 5 Eldar
> > stands likely in three Waveserpents.
>
> Forget the Wave Serpents. 5 Scouts will keep up nicely with the Nightspinners
> quite nicley on turn one, and even end up out front to take any casualties
> from incoming arty fire. If you don't expect any arty to be able to reach
> your Nightspinners (which will remain on overwatch and completely behind
> cover after moving in on turn one) then five cheap guardians will serve
> to fill the main force slots. This serves to give you 5 Nightspinners
> very cheaply. Take two or three such detachments and repeat the
> scenario outlined above.
>
> In fact, you are better off because 15 Nightspinners will lay down 3
> automatic blast markers as opposed to the automatic 2 of the big
> bug detachment. Keep in mind that each detachment lays down an
> automatic blast marker even if completely "suppressed" by incoming
> arty fire. As you are a pop-up unit, no one but arty shoule *ever*
> be able to fire at you.
>
> > H'm.
> >
> > Just thinking aloud. Any thoughts coming back?
> >
> > A#
>
> My god, can you smell the Limburger?
>
> ---------------------------------------------------------------
> Allen (The Q&A guy)
> ---------------------------------------------------------------

Hard cheese or soft cheese? I see a difference ...

Hard Cheese uses the rules as written ... soft cheese lawyers the rules ..

By the way, I have never had a problem stopping these sorts of bug and Eldar
detachments with direct assaults or drop pods ... or even occasionally some good
air power strikes!
Received on Tue Sep 22 1998 - 20:28:52 UTC

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