Re: [Epic] Eldar & Disrupts.
J Andrew Evans wrote:
> Perhaps the solution to this use of Disrupts is very simple. Never mind converting
> them to hits after a certain point or working out ways of having them removed quicker,
> just don't count BMs against morale unless the detachment reached half-strength or is
> destroyed. After all, why would an army give up and leave the field because the
> artillery fire was too "disrupting." They didn't in WW1, more's the pity.
>
> I don't think allowing Tyranid's large Biovore detachments is cheesy. Giving the
> Tyranid the ability to lay down supression fire is exactly what they need to support
> the carnifex, genestealers and hormagaunts who individually carry so little
> firepower. It also fits the "genre" as Tyranid would breed a specialist animal to do
> the job.
>
> A#
Bugs need biovores to get the assault advantage. We use the max morale lose to BM = normal
morale of the unit. I'm also considering saying that in addition, you cannot lose morale
to BM's in excess of the number of units left in the detatchment, if it is a non
war-engine detachment. It would end 1 lone stand with 9 BM's from prematurely ending the
game. I'm supposed to play aaron tonight, so I'll see how he likes that rule.
Mmmmmmmm, space marines.
Using normal rules, taking 10+ biovore will nearly always end the game before anything
decisive has happenned, unless you get them all killed quickly. This can be really
frustrating when you spend 3 turns setting up a devastating assualt, then the game ends
before you can launch it!
thane
Thane
Received on Sat Sep 26 1998 - 16:12:05 UTC
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