Actually I'll try to expand abit more now
Say for arguments sake you start off with a 20000 pt force
this can then be broken down into as many xpt forces as you want
In RSR each unit was represented by a card in the same form as the
Gargant card used to play with in Epic ie on a stand Your opponent could
only see your flag on the other face of your card so he never knew what
he was going in against ( Could even use blanks to represent fog of war
, draw opponent away from main force ... etc
Units could be attacked from the air but this proved risky if you didn't
have air supremecy
Supremecy was resolved in air to air combat committing air forces to the
north and south of the board
Possibility for creating a seperate x pts air force ?
Anyway each unit had a small " stick " representing its state of
repair/strength which decreased if you lost and was replenished by
spending a turn next to a friendly city
Defeated units pushed back and you could follow up similar to blood bowl
Every xth (Can't remember) turn reinforcements from a set limit pool
were drawn at random for both air and land forces - entered play at any
friendly city
This is just a brief overview
Any comments ?
Received on Mon Mar 10 1997 - 13:11:26 UTC
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