Re: [Epic] Titans and Eldar (looooong) (was: Titans and CC)

From: <duckrvr_at_...>
Date: Thu, 20 Mar 1997 08:56:01 -0600

At 12:51 PM 3/20/97 +0000, you wrote:

>>>experience) to give you a *chance* of winning, and that is all you can
>>>ask for.
>>
>>I would say you do have a chance, mostly because of the medics.
>
>Yes, the Medics COULD save the day, but _I_ wouldn't count on it...

I don't know, man. Five medics scattered through that assault force will
ressurrect a lot of guys. Aside from that fact, I think the plan is
basically suicide, but that's a lot of regeneration.

>>>is to put your army on advace orders, the only thing that happens is you
>>>allow your opponent to inflict all of his casualties before you inflict
>>>yours.
>
>Well, range will play a big part in this, won't it? Any range 100 Eldar
>stuff (Firestorms, Tempests) will make mince meat of your devastators
>without suffering any return fire...

Very true. If they don't have something better to shoot at.

>I hate buying titan experience abilities, and I hate spirit hosts, but as
>you say later, you could take a Phantom Battle Group instead of these two...

Really? I think the powers are neat. It gives different crews diifferent
specialties, and harkens back to the special abilities available in AT.
Incidentally, what do you have against the spirit host? Is it the "kill the
warlock/break the company" thing?

>>>>> From experience, I can
>>>>>almost guarentee that the 100+ stand assault force swarming onto his
>>>>>side of the table *will* become his primary concern.
>
>Well, yeah, they probably will, but they will also probably be obliterated...

>>1) Yes, we did agree that titans suck versus eldar, but you seem to be
>>taking 3 of them. 2) The psychic lock has 75 cm range, and the warlocks
>>have command falcons that move 50cm. 3) the warlocks are command units, so
>>you can't fire at them unless they are the closest thing.
>
>"Unless they are the closest Falcon." A small difference that makes a big
>difference...

I belive that would be the closest _vehicle_, but anyway, only an idiot
would leave them loaded in such a case.

>>Besides, I'll trade a warlock for a titan (even 2 or 3 or 4 warlocks) anyday.
>>And if you can cause a meltdown in the midst of his stuff . . .
>
>Pinning the titan and doomweavung it will "destroy it" but I don't think it
>will cause a meltdown...

No, it won't, but if those bikes manage to take one down . . .

>>>I was relying on the titans to do this (kill shooty stuff).
>>
>>Titans dont' have enough firepower. Sure a bunch of one-shots will hurt,
>>but you will most likely lose one to warlocks before the first fire phase.
>
>And unless the Phantoms die before they fire, I wouldn't count on those
>titans being around in the second turn...

Six pulsars concentrated on 2 titans will probably destroy them, possibly
spectacularly. That averages 4 hits. Definitely kill one, and a good shot
at the second. And if the laswings can reach, that ices it.

>>I really think it will come down to who scores the most points in the
>>bloodbath. The more I think about it, the more I think at 6000 pts so much
>>stuff will get broken that it will be a tie. Especially with most of the
>>forces concentrated on half the board.
>
>Nah, I reckon if you take a CC army against the Eldar you're in a whole
>world of trouble...
>
>Agro

I would normally agree, but I'm having trouble imaginning what 5 medics
could do. Otherwise, I'd say "Bring the noise, white boy!"

Temp
Received on Thu Mar 20 1997 - 14:56:01 UTC

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