Re: [Epic] Epic 40K Facts
Farley, James wrote:
> This is true, you hit them twice as often with fire power dice, but only
> 1/6 of the shots will really hit. So it works out that you only get hit
> about a third of the time as often as other titans. Their damage
> capacity is not as high, but it is still very good, its maybe 3/4 as
> much as an imp/ork titan. You do get more moral points for killing
> eldar stuff, so that kinda helps even thing up a bit.
>
Incorrect! They have a damage capacity of 8. Imperial Titans have 18.
Not to mention the instant critical damage...
> >>>Third, the psi-factor. They can build units with 5 warlocks in it and a
> >>>farseer. This will always give them a +1 in close combat (witch is a
> >>>big deal in the new system)
> >>For that unit, or for all units?
>
> Only for combats that the warlocks fight in. The side with the most
> will get you the +1, but eldar units can be build so that they will
> always have more. You can only have a max of one in an imperial unit.
Aahhh, but consider this, they Eldar units get shot and killed on a 3+.
No save. That is quite hurtful, and is worth alot of points when it
dies. Not worth it really, but a few is, otherwise they are prime
targets!
> >
> >>>Forth, pop-up attacks, now better than ever. You can move at charge
> >>>speed and still pop-up. You can fall back and pop-up (normal movement).
> >>>And you can overwatch and pop-up (reroll misses).
> >>But they don't pop-up to see everything anymore, at least
> >>as Paul explained it.
Incorrect yet again.... They can be targeted by anything, and can target
anything.....
You can't fall back and pop up, because you are running away, and may do
nothing until you rally.
Laterz
Received on Sat Mar 29 1997 - 03:11:36 UTC
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: Tue Oct 22 2019 - 13:09:16 UTC