Re: [Epic] Epic 40K Facts
duckrvr_at_... wrote:
>
> At 09:59 AM 3/29/97 +0000, you wrote:
>
> >Realism - minor details dont's matter.
> >
> >Any more?
>
> I agree with the rest of your statements, but minor details do matter a
> great deal in combat. In any case, I think that removing the differing
> effects of several special weapons/units and adding in individual character
> models was pretty stupid as far as maintaining the "details are unimportant
> in this scale" concept.
>
> Temp
The individual character models may be present on the sprue, but in the
rules there is nothing special about a techmarine, apothacary or
chaplain - only the psyker is important.
At close range, does it matter that you're facing 4 guys with boltguns
and one with a multimelta as opposed to 4 guys with boltguns and one
with a plasma gun - I don't think so, not at the scale epic works at,
anyway.
The old rules got far too bogged down with what vehs mounted what
secondary weapon systems - this is the sort of minor detail which added
nothing to the game, but is no longer present.
For a further example of how a game system can have all of the minor
details cut out to leave the bare essentials, see DBM - and yet, for all
the "broad brush" approach of the ruleset, it is widely considered to
give the most realistic depiction of ancient battles.
Richard
Received on Mon Mar 31 1997 - 17:56:06 UTC
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