>> > Eldar Titans against Tyranids? Any titan is a bad choice
>> >against them, but the eldar titans are the worst. Are your bug
>> >opponents foolish or do they just roll extremely poorly?
>> I try to keep my Titans at a stand-offish distance (of course :P) from the
>> bugs. Bug artillery is virtually nonexistant, and the one time my bug
>> opponent tried letting down his warp field for a turn to ice my Titan with
>> the warp blast (which missed anyways), I pounded that Dominatrix so hard
>> that he's never tried it again. Is this what kills most Eldar Titans, or
>> am I missing something here?
> Well, I guess if you're taking dual pulsars/dual laswings
>it's a different story although even so they both only have save
>mods of -2... the Dom would still save 2/3 of the hits you get. And
Oh ho! But there's the catch, its not just an Eldar Titan firing upon a
Dominatrix. It's (sometimes) multiple Eldar Titans, along with a
substantial portion of the rest of my army. The ability to take an entire
swarm out of chain of command is just to good to pass up.
>there's still the matter of being able to target the Dom (no carnifexes,
>etc closer to the titan) and surviving whatever came down in the
>spore drop(s).
I almost always nail carnifexes my first chance anyways. That regeneration
versus close combat is just wrong. And the thing with those drop pods is
that whatever comes down won't be able to pin my titan, and my titan is
never on first fire orders. If shooty stuff comes down, well something
else can get them, or else the holofields can take'em the way they take
everything else. Those things are pretty sweet against direct fire units.
>Scott
>shupes_at_...
Mike the Liu
Received on Fri May 02 1997 - 02:07:58 UTC
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