Re: [Epic] [E40k] - Engines of Vaul

From: Alan Brain <aebrain_at_...>
Date: Mon, 14 Apr 1997 21:08:27 -0700

PAspin3551_at_... wrote:
>
> In my groups opinion, pop up attacks do occur at the time of shooting, not
> anytime else, for a simple reason.
>
> EofV have only 5+ armour, and are only slightly faster than imp tanks,
> therefore you must be paying quite a lot of points for that skimmer ability.
>
> I mean, with these rules its easier to damage an Eof V than a dreadnought or
> land raider. Okay, it has damage capacity, but that isnt that good, ande a
> critical hit will blow it up almost instantly.

But the only thing holding back pop-ups in 2nd Ed was that you had to be
on First Fire (the equivalent of Overwatch ie not moving). Now you can
move back to be out of the pitifully short range of the enemy titans (a
mere 60cm for a Death Ray, HA!) and take them apart at your leisure from
90cm away.

> P.S. If you want to talk about unfair troops, look at the space marine
> armies. Land Raiders for 35 points are unbelievable! Why 2 antitank shots? It
> only has 4 lascannons in 40K, so why 2 antitank in epic? following this
> reasoning, my wraithguard stands, which are more accurate and penetrate
> armour better in 40K, should have at least 3 antitank shots!

Concur. Never mind, look how the Orks got done.
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Received on Tue Apr 15 1997 - 04:08:27 UTC

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