On Mon, 14 Apr 1997, James Payne wrote:
> > Who thinks that the new E40K temrinators should have the HERO ability
> > rather than just SAVE. In SM 2nd Ed they had +6 CAF comapred to +2 for
> > regular marines, surely they deserve the better assault CC abilities in
> > E40K?
>
> I thought this initially, but then one of my opponents payed the
> point cost to "mount" terminators in every single one of his
> landraiders. This meant that thelandraiders now got a save...can you say "next
> to impossible to destroy"? I'd hate to see them get the doubled
> close assault value as well...assaulting these "super landraiders"
> is about the only hope us Orks had.
I'd reread the rules under Transport. DOn't have them in front of me, but
I remeber a specific sentence stating that transports _do_not_ receive any
special skills/abilities from the cargo.
Land Raiders _never_ have a save.
----------------------------------------------------------------
Paul R. Tobia _O_
"Never underestimate the bandwidth of a station wagon |
full of tapes hurtling down the highway." (Tanenbaum,1996)
ptobia_at_...
http://falcon.cc.ukans.edu/~heresy
Received on Mon Apr 14 1997 - 20:31:32 UTC