Re: [Epic] Bio-Titans! are good!

From: Aaron P Teske <Mithramuse+_at_...>
Date: Tue, 15 Apr 1997 01:35:11 -0400 (EDT)

Excerpts from Epic: 15-Apr-97 [Epic] Bio-Titans! are good! by
Sutherland_at_...
> Everyone is whining about how much the new tyranid titans blow. Did anyone
> bother to see what they are capable of?
>
> 1. 18 DC. as much as a great gargant(430 pts)

The main trick here is that they have nothing to stop the first Death
Ray from causing a critical. Sure, they have a lot of DC, but if the
bug player is unlucky then his Titan could drop on the first hit (roll
boxcars). An Imperial Titan *always* absorbs a number of hits equal to
it's void shields, and Eldar Titans are nearly as good, if a bit more
random. (Again, an Eldar Titan is perfectly capable of dropping to the
first shot fired at it, though in this case it could even be a shot from
a single tac stand....)

> 2. NEVER stopped by blast markers.

Hmm... that does help the BT get to it's target, certainly.

> 3. Nullifies one CC wpn on other war machines.

Only the Heirophant.

> 4 ? read the description of the eldar holo-fields on page 65. They
> mention the meter thick armor of the imperial titans or the REGENARATIVE
> abilities of the tyranid bio-titans. Is this just fluff or did the roolz
> boyz really miss something on this one?

I think it's fluff, meant to describe why the BTs get a 6+ armour save.
(I recall reading that somewhere, but darned if I can recall where....)

> 2+3 means that you can not stop the titan from coming straight at you.
> Then when it gets there it is going to clean your clock.
>
> It is not as bad as you ppl think. Just use them the way they are suited to
> be played instead of how you use to play them.

Basically, bugs need terrain (forest) now even more than they did in TL.

                    Aaron Teske
                    Mithramuse+_at_...
Received on Tue Apr 15 1997 - 05:35:11 UTC

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