RE: [Epic][E40k] A few comments on E40k

From: Jeff Schmidt <jschmidt_at_...>
Date: Thu, 17 Apr 1997 19:00:18 -0500

>> Personally I would have liked to seen crit charts somewhat like:
>> 2 : Catastrophic Damage
>> 3 : Reactor Hit / Deep Wound / Etc.
>> 4-6 : Weapon Hits
>> 7 : Glancing Hit / Flesh Wound
>> 8-10 : Mobility Hits
>> 11 : Reactor Hit / Deep Wound / Etc.
>> 12 : Catastrophic Damage
>> where weapons hits are always random for right/left splits (ie. 6 =
>> Carapace Hit, 1-3 left carapace weapon, 4-6 right). Expand the extremes
>> for smaller war machines.
>
>I agree.
>
>I don't think anyone has mentioned this, so I will. The only problem I see
>with this chart is that for 2D6 probablitis are pretty simetrical(sp?)
>around the number 7. So a average roll causes little damage, while now a
>average crit causes some additonal damage and an excepionally low one
>cause little damage, while an exceptionally high one causes lots of
>damage. I think they way they did it makes more sense, however I agree
>with you about the chart being balanced.
>That is my comments.
>

Granted, it will result in more minor damage crits than anything else. One
could just as easily tweak the existing charts to combine left/right hits
into a single catagory and then roll off for side. Since I have yet to
actually play with the existing crit charts, I'll reserve final judgement
for later. Depends on how survivable war engines turn out to be.

------------------------------------------------------------------------
Jeff Schmidt | NetCo Communications Corporation
software engineer, Mac development | 333 N. Washington Ave. Ste. 102
(612) 519-0878 | Minneapolis MN 55401, USA
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Received on Fri Apr 18 1997 - 00:00:18 UTC

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