Re: [Epic] [E40k] Knights IV
Mark A Shieh wrote:
>
> I thought that this was decided on so they could deal with
> rough terrain better, or I guess I haven't been paying attention to
> this part. Does being a walker grant any movement bonuses over rough
> terrain? I don't have time to look it up, I have to run off and catch
> a plane soon.
I thought it was walkers that they suggested
should have it easier than vehicles for movement. I
could definitely be wrong tho.
> <rant>
> So why is it that nothing can stand up to equivalent points
> values of Land Raiders, no matter which GW game we're playing?
Actually I thought LRs weren't that great in the
last edition (hitting on 5+ == sucks). They certainly
seem nasty in this one, though.
> > What about using Death Rays on the heavy knights;
> > the Crusaders did have volcano cannons. Or is that too
> > powerful?
>
> The Battles book says that the Quake Cannon is a Mega-Cannon
> in the new rules. Aaron suggested that maybe this was because it
> dropped buildings nicely before. So, I made it a Mega-Cannon in my
> first draft, and Paul did as well.
Oh, right. I forgot they actually had quakes,
not volcanos.
Scott
shupes_at_...
Received on Fri Apr 25 1997 - 21:23:24 UTC
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