Re: [Epic] Er...genestealer moves a lot in one turn but not 95cm

From: <oki_at_...>
Date: Mon, 28 Apr 1997 18:57:47 +0800

At 09:50 PM 4/28/97 -0700, you wrote:
>oki_at_... wrote:
>
>
>Let us assume that the GS is on Assault orders. This means it gets to
>move 15cm in the normal phase, and another 30cm in the assault phase if
>it moves into contact.
>
>However... if it rides on an Assault Spawn, it gets to Move 25cm in the
>normal phase, then in the Assault phase the GS inside the Assault Spawn
>moves 20cm (25cm-5cm for set-down) then 20cm (2x(15cm-5cm for
>set-down)). The rules are not clear whether its 2x(15-5) or (2x15)-5 but
>since it IS clear that in marching on a road you add/subtract Then
>double/triple, IMHO it should be the same.
>

Thanks Alan for updating on this.

One thing though, it seems there is a time lapse. Ok, assuming that the
Genestealer is assaulting, its move in the Mov phase is 15 cm (right ?) and
its move in Ass phase is 30cm. For a total of 45cm.

Now assuming it is riding on a NEW kind of assault spawn with a move of just
15cm (bear with me for this hypothetical scenario :P), it can move 15cm in
Mov phase, can then move 10cm (due to to movement of new assault spawn) and
then can move up another 20cm or 25cm (by itself). Which adds up to 45cm or
50cm.

Ok, admittedly it was not a good example, but let's work on an hypo infantry
unit with move of 25 (I did say it is hypothetical) and a transport with the
same move of 25.

So now if the infantry move by itself it is 25 + (2x25) = 75
If it assault with its transport it's move is either :
                        25 + (25-5) + (2x (25-5))= 85
                or 25 + (25-5) + (2x25 -5)= 90

Which does not quite add up !!! We have an infantry going flat out in
assault mode versus the same infantry unit moving in the transport with the
same move rate.

What gives ?

>OK, so a GS moves 20+20 or 40cm in Assault (20+25 or 45 under one
>interpretation). A Hormagaunt moves 20+30 or 50cm in assault, a far
>nastier proposition IMHO. (55cm by the alternate interpretation).
>
>Add 25cm for the initial move, so from a startline, A GS in an AS can
>move 65cm from a standing start. And a Hormagaunt 75cm. Hey, but even a
>Marine Bike can move 70cm under the same conditions. The big advantage
>is the move in the Assault Phase. Over 30cm is advantageous. Over 45cm
>extremely advantageous. And the figures are 40 (GS) vs 35 (Bike).
>--

BTW, as I have not played any E40K (hopefully in abt a week's time. Yippee)
I would like to get more feedback from prev. edition Epic player. How does
this extreme assault movement as well as the shortening of weapon's range
affect the gameplay as compared to the old Epic system

Any feedback would be much appreciated.
Regards
Oki


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Received on Mon Apr 28 1997 - 10:57:47 UTC

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