Re: [Epic] [E40K] Why Bug Titans are lacking...

From: Mark A Shieh <SHODAN+_at_...>
Date: Wed, 30 Apr 1997 10:18:52 -0400 (EDT)

"W. Gregory Klett" <cyclops_at_...> writes:
> Let's compare a Heirophant to similarly priced Titans, errr War Engines
> of other races. Let's assume These are all of War Engine killer
> configurations, not general purpose or anti-infantry. BTW, if the Heiro
> faces 2 of the lesser Titans for similar cost it will die. To make things
> worse, is if the opposing player thinks about it for a bit they will drop
> their CC weapon in favor of another SHW when fighting Tyranids.
>
> Heirophant - 480 Rippers, CC, Bio-cannon, 12FP
> Warlord - 555 CC, 2x Death Ray, Vortex missile, 4FP
> Great Gargant - 430 Gaze of Gork, Hvy+Shldr = 18FP, CC, Mega-cannon
> Warlock - 390 CC, Pulsar, 12FP
> Banelord - 545 CC, Death Ray, MRL, 16FP
>
>
> Next assume a typical 90cm between WE's at game start. The moves
> and typical damage is as follows.
> (the average Heirophant crit does +3DC and mostly damages a weapon)
> Read the damage as avg DC to Heiro/ avg DC to other WE.
> Hits in ( ) are hits on Shields/fields.

        Perhaps I'm just not experienced enough. Why is it that
everyone gives the Imperials the benefit of full shields when firing
the Death Rays? Is it really so hard to strip the shields before
firing your Death Ray at them?

        You're also forgetting that the Tyranid Titans are the only
Titans that can hide inside Forest or Buildings. This can be better
than shields, as it can stop *all* of the shots from hitting.

Mark
Received on Wed Apr 30 1997 - 14:18:52 UTC

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