[Epic] [E40K] Why Bug Titans are lacking...
Let's compare a Heirophant to similarly priced Titans, errr War Engines
of other races. Let's assume These are all of War Engine killer
configurations, not general purpose or anti-infantry. BTW, if the Heiro
faces 2 of the lesser Titans for similar cost it will die. To make things
worse, is if the opposing player thinks about it for a bit they will drop
their CC weapon in favor of another SHW when fighting Tyranids.
Heirophant - 480 Rippers, CC, Bio-cannon, 12FP
Warlord - 555 CC, 2x Death Ray, Vortex missile, 4FP
Great Gargant - 430 Gaze of Gork, Hvy+Shldr = 18FP, CC, Mega-cannon
Warlock - 390 CC, Pulsar, 12FP
Banelord - 545 CC, Death Ray, MRL, 16FP
Next assume a typical 90cm between WE's at game start. The moves
and typical damage is as follows.
(the average Heirophant crit does +3DC and mostly damages a weapon)
Read the damage as avg DC to Heiro/ avg DC to other WE.
Hits in ( ) are hits on Shields/fields.
Tyranid will close, other WE will wait and turn to aim.
Heirophants range at each shooting phase
70cm 30cm 10cm Result
Warlord 10.7/0 5.5/(2) 5.5/(2) - Heiro dead
Great Gargant 0/0 9/(2) 9/(2) - Heiro dead
Warlock 0/0 3.25/0.67 3.25/0.67 - CC at even
Banelord 0/0 3.4/(2) 3.4/(2) - CC at +1 Tyranid
Boy, this sure makes me want to grab a Tyranid WE for my next battle. But
if I do it will be a Dom before any of the Heiro's.
BTW, the Dominatrix is virtually identical to the Heiro
except the enemy gets an additional turn of fire vs. the Dom. and the Dom
can actually shoot better.
Greg Klett
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| W. Gregory Klett | Those that can, do! |
| cyclops_at_... | Those that could and won't, dream. |
| | Those that can't, pretend and brag about it! |
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Received on Wed Apr 30 1997 - 02:59:28 UTC
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