Re: [Epic] [E40k] Skimmer LOS was A question...

From: Troy, Kiesten &/or Michael <tellessa_at_...>
Date: Sun, 04 May 1997 05:06:53 +1000

> \
> \ \
> \ \ For two different pieces of terrain,
> \ +--+\ the skimmer is at two different places.
> +-+\ | | \ I know it is just an approxmation, but
> | | \ | | \ I really think that the other version,
>---+ +--.------------+ +---.---------- using a set difference from the
>ground, is as easy and makes more sense. Only problem is that from looking
>at the models, I would pick a height of 15 cm or so, greatly reducing what
>it can see. We used 25 cm in 2nd edition, though I think it looks awful
>high.

It seems easier to use the shadow rule, although a "fixed ceiling height"
for grav units deciding to pop-up could be good.

You could say that grav technology allows a grav unit to rise to a certain
height from battlefield level. At this height the anti-grav effect becomes
too "diluted" to keep the unit up.

Personally if I had of designed the game (here we go...) I wouldn't have
made a distinction between funky anti-grav, wheels, tracks, bug tenticles or
whatever. It seems to me things would be a lot simpler to say "Yeh, Eldar
hover around the place, but other than terrain effects, its just their thang."

Unless of course I could conceive of a pop-up rule that was "realistic"
(ignoring space elf spirit crystals) and easy to use. I guess that's what
all rules design is really about!

>andy
>askinner_at_...

-Troy Baker
Received on Sat May 03 1997 - 19:06:53 UTC

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