Re: [Epic] [E40k] Skimmer LOS was A question...

From: sauron1 <sauron1_at_...>
Date: Sun, 04 May 1997 03:41:29 -0700

Troy, Kiesten &/or Michael wrote:
>
> > \
> > \ \
> > \ \ For two different pieces of terrain,
> > \ +--+\ the skimmer is at two different places.
> > +-+\ | | \ I know it is just an approxmation, but
> > | | \ | | \ I really think that the other version,
> >---+ +--.------------+ +---.---------- using a set difference from the
> >ground, is as easy and makes more sense. Only problem is that from looking
> >at the models, I would pick a height of 15 cm or so, greatly reducing what
> >it can see. We used 25 cm in 2nd edition, though I think it looks awful
> >high.
>
> It seems easier to use the shadow rule, although a "fixed ceiling height"
> for grav units deciding to pop-up could be good.
>
> You could say that grav technology allows a grav unit to rise to a certain
> height from battlefield level. At this height the anti-grav effect becomes
> too "diluted" to keep the unit up.
>
> Personally if I had of designed the game (here we go...) I wouldn't have
> made a distinction between funky anti-grav, wheels, tracks, bug tenticles or
> whatever. It seems to me things would be a lot simpler to say "Yeh, Eldar
> hover around the place, but other than terrain effects, its just their thang."
>
> Unless of course I could conceive of a pop-up rule that was "realistic"
> (ignoring space elf spirit crystals) and easy to use. I guess that's what
> all rules design is really about!
>
> >andy
> >askinner_at_...
>
> -Troy Bake

Sauron1 writes; In our larger battles,where there often is a whole Eldar
Falcon host out there,we use 20cm for all grave units.Your shadow rule is
also being addoptted by us. sauron1 Epic2nd
Received on Sun May 04 1997 - 10:41:29 UTC

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