Re: [Epic] The return of Looney Rants!

From: David Lado <lado_at_...>
Date: Thu, 8 May 1997 12:37:30 -0400 (EDT)

>> 4. Bikes bikes bikes- I swarm you with a bazillion bikes in Hth
>>and you die.
>
>This is pretty silly

Not really, this tactic worked wonders for me...

>> 5. Plague marines in THWgunships- I land next to you, fart(summon
>>plague
>>wind), and half your army dies.
>
>That's what AA guns are for. It was much worse before TL. Of course with
>plague marines you get a turn to try to whipe them out, as their gift is
>used in the end phase. However, the Emperor's Children could land, and take
>over a titan in the first turn during movement.

First off, not all armies had good AA available. The ork magna kannons
were mekboy cards, limiting their availability (and competing with the
slots needed for the other mekboy units like shokk attakk gunz and
dragstas). They also only came 1 to a support card, making it very
hard to field more than 3 or so, and on top of that they only hit on
a 5+. So if the chaos player is willing to load 2 detacments of marines
on THs, or buy a couple of extras, he can pretty much guarentee they
will reach those nice, juicy (and mandatory) ork mobz.

Also, chaos had many, many, ways to close the gap quickly and in complete
safety, most of which could not be blocked in any way. On top of that,
only 1 marine of the 15 needs to make it. It's really hard to wipe out
15 marines while still trying to kill the feshhounds, bloodletters,
mortarion, and other assorted units that are just as devestating if they
reach you. Once those demons show up and start forcing morale checks
(with the help of chaos cards) or some such nastiness, just watch those
orks disappear. I don't mind as much losing to an opponent who out-
played me, but I hated losing to a bunch of chaos cards (which is the
only way chaos armies could win, since they were otherwise overpriced).

David
Received on Thu May 08 1997 - 16:37:30 UTC

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