Re: [Epic] got my Epic 40K

From: Andy Skinner <askinner_at_...>
Date: Tue, 13 May 1997 15:49:21 -0500

duckrvr_at_... wrote:
>
> At 01:01 PM 5/13/97 -0400, you wrote:
>
> >* Do you end up measuring range in the shooting phase twice, once to determine
> > who can shoot, the other to determine who can be shot? Sounds like both
> > are based on the nearest unit.
> >
> > A A A A
> > Detachment B is shooting at detachment A.
> > A1 If A1 is in range of all Bs, all Bs can shoot.
> > If all As are in range of B1, all As can be shot.
> > B1
> > Is this correct?
> > B B B
>
> I would add all the fp of any unit that can see/shoot any other unit.
> However, I wouldn't assign more casualties than can be targetted. Frex, if
> all A can hit B1 but not B, you would add all their fp (let's say 5 total)
> and roll to hit. Troops in the open would give you 3 dice, so let's say you
> get 2 hits. B1 would be the only valid target, so you'd just lose the extra
> kill.

You've got As shooting at Bs, where I had Bs shooting at As, so
this comment fits into your example, not mine.
What if A1 can hit all the other Bs, and you get three hits?
B1 can get hit, certainly, being in range of all As. One of the
back Bs can be hit, since A1 is in range. What about hitting a
third B? They are all in range of A1. What if there were a lot
more As, all in range of B1, but still only one (A1) can reach
all Bs? And we get 8 hits. The rules would still allow all hits
to be applied.

Your suggestion fits with the rule, but you assumed all the Bs
were out of range of all the As, which wasn't the case I asked
about.

thanks,
andy
askinner_at_...
Received on Tue May 13 1997 - 20:49:21 UTC

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