Re: [Epic] got my Epic 40K

From: David Lado <lado_at_...>
Date: Tue, 13 May 1997 16:35:47 -0400 (EDT)

>Here are some thoughts:
>* Although they are changing the size of some vehicles to be the "correct"
> scale, they sure don't seemed to be concerned with infantry scale. The
> characters are much bigger than the grunts. The stormboys' heads (err,
> sorry, da stormboyz' hedz) are 4 times as big as most of da boyz.

The orks in general have been growing with each release (evolution in
action!). I use the first run orks (the ones that came with the
battlewagons) as gretchin because they are about the same size (a tad
taller, but much thinner).


>* I was hoping that the assault movement rules had been misread by huge
> numbers of people, and that you only move a total of twice your normal
> move (one normal move in movement phase, one in assault). But I saw
> the sentence about infantry moving a double move into contact. Oh, well.

It really has to be this way. If not, it would mean that most
infantry would be snap-fired while setting up for a charge (due to the
change in the turn order).

>* I'm not crazy about the implementation of the snap-fire rule. If it is
> one stand of not-very-shooty troops, doesn't it seem like it would affect
> you differently than if you came to the same distance of a huge detachment
> of Devastators?

Heretic! purge all thoughts of realism! ;) The snap-fire rules are
entirely a game-balance rule to prevent vehicles and other fast troops
from sweeping through enemy formations like they weren't even there.

>* Do you end up measuring range in the shooting phase twice, once to determine
> who can shoot, the other to determine who can be shot? Sounds like both
> are based on the nearest unit.
>
> A A A A
> Detachment B is shooting at detachment A.
> A1 If A1 is in range of all Bs, all Bs can shoot.
> If all As are in range of B1, all As can be shot.
> B1
> Is this correct?
> B B B

Thats my take also. I think it is purely for convenience.

David
Received on Tue May 13 1997 - 20:35:47 UTC

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