Re: [Epic] Effect of Losing Firefight was got my Epic 40K
Mike Bowen wrote:
>
> On Wed, 14 May 1997 duckrvr_at_... wrote:
>
> >
> > >* Do you end up measuring range in the shooting phase twice, once to determine
> > > who can shoot, the other to determine who can be shot? Sounds like both
> > > are based on the nearest unit.
> > >
> > > A A A A
> > > Detachment B is shooting at detachment A.
> > > A1 If A1 is in range of all Bs, all Bs can shoot.
> > > If all As are in range of B1, all As can be shot.
> > > B1
> > > Is this correct?
> > > B B B
>
> so say A1 is a SHV that moved to that spot in the Assault Phase, and
> firefights B1. B1 is blown to hell. Detachment B has lost, so it breaks,
> and must retreat. OK
>
> Now say that A1 and B1 are 17cm away from friendly forces, so they don't
> add into the firefight. A1, a superheavy, fights against B1, which say, is
> a bike squadron. B1 loses bigtime, say by 4 kills. Unit B1 is destroyed.
> we can say the other 3 kills are wasted, along with extra BM
Er, only one kill is caused by a firefight. p27.
>
> BUT
>
> since Detachment B lost the firefight even though only one unit was
> fighting, it still must retreat.
>
> I really don't like the idea that the loss of one 10 pt. bike can cause
> a whole 600 pt. Detachment to rout.
Rationalisation - the bike was the forward spotter for the rest of the
detachment - without him in play to call down the fire, the detachment
retreats to regrup. Or the bike was some super John Wayne type hero,
and when his buddies saw him die in a hail of lead, their will to fight
went bye-bye.
Tactic - don't risk haing a 600pt detach run away because you got sloppy
with one bike. Don't have 600pt detachments, or this sort of thing is
bound to happen. Try not to let units from one detachment become
separated by more than 10cms - or less, as barrage templates are 6cm or
so.
Richard
Received on Wed May 14 1997 - 12:34:40 UTC
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