Re: [Epic] Re:Trolls n Minotaurs
On Thu, 22 May 1997 duckrvr_at_... wrote:
> At 08:24 PM 5/20/97 +0200, you wrote:
>
> >The Arty is extreamly powerfull. We did some game testign at our
> >convention this weekend and the effect the arty can have is scary. 6 Chaos
> >artillery on overwatch can wipe out a mediumsized detachment quite easily
> >(unless they're all SM's hiding in cover :-)
>
> Yes, but the first turn they can't be on overwatch. The second turn, if
> they are on overwatch, then they aren't on prep-fire. You also run the risk
> that your opponent will get to fire first (or a ground attack by aircraft
> will attacdk first, or HIS arty on prep fire has a guaranteed ff
> capability), and since each BM takes out 1/6 of your firepower, a good sized
> detachment can seriously impair your combat ability. Then after you do
> fire you have to spend a turn immobile to reload, during which time you are
> at the least ineffective, and at the most, very susceptible to all sorts of
> nastiness. And what is the range on chaos arty? I though it was only 60,
> but I don't remember off the top of my head.
Sure you're right on the above points. Often the enemys arty isn't within
range of yours, but fliers can ba a problem, but then Chaos do have some
of the bet interceptors in the game and you can always bring some flak.
The Chaos arty have range 90cm. How does each BM take out 1/6 of your FP?
There is always dessision about prep. bombardment, but then the enemy have
the same problem. And splitting up the arty in two or thrww detachments
helps conciderbly when it comes to BM's and spreading your fire. And you
can then give then different orders too.
Just some more oppinions...
> Temp
>
A.I.C. rules for CHAOS
Andreas Richert
E-mail: aic_at_...
Received on Thu Jan 01 1970 - 00:00:00 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 13:09:29 UTC