Re: [Epic] Re:Trolls n Minotaurs

From: DAVID C LADO, DEPT OF NEUROSCIENCE <LADO_at_...>
Date: Wed, 21 May 1997 18:49:24 -0500 (EST)

>>The Arty is extreamly powerfull. We did some game testign at our
>>convention this weekend and the effect the arty can have is scary. 6 Chaos
>>artillery on overwatch can wipe out a mediumsized detachment quite easily
>>(unless they're all SM's hiding in cover :-)
>
>Yes, but the first turn they can't be on overwatch. The second turn, if
>they are on overwatch, then they aren't on prep-fire. You also run the risk
>that your opponent will get to fire first (or a ground attack by aircraft
>will attacdk first, or HIS arty on prep fire has a guaranteed ff
>capability), and since each BM takes out 1/6 of your firepower, a good sized
>detachment can seriously impair your combat ability. Then after you do
>fire you have to spend a turn immobile to reload, during which time you are
>at the least ineffective, and at the most, very susceptible to all sorts of
>nastiness. And what is the range on chaos arty? I though it was only 60,
>but I don't remember off the top of my head.

These are problems faced by any artillery unit. It doesn't make chaos
artillery less effective compared to other artillery. Chaos artillery
might be more susceptable to BMs than normal FP units, but other
arty units that use templates have the same weakness. As for the
range "limitation", I would consider 60 cm to be an excellent range.
I don't know what other armies are like, but the orks have no field
aritllery with range greater than 45 cm. The only thing they have
are 2 krooz missles on the mega-gargant (that's 2 shots per mega)

David
Received on Wed May 21 1997 - 23:49:24 UTC

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