AI systems, was Re: [Epic] First Epic 40k battle

From: Chris Weigt <Christopher.Weigt_at_...>
Date: Mon, 26 May 1997 09:29:46 +1000 (EST)

> Any Rules-based Artificial Intelligence system can be modelled as a
> sequence of genes, one gene per rule. Thus a simple anti-missile system
> might have the rules "Shoot at close targets first" and "Shoot with
> missiles rather than guns if you can".
> You then make an system-generator, which produces a whole heap of
> systems with different rules.
> Each of the systems is then put into a simulator, where it must survive
> against a variety of threats - say 2 Exocet missiles incoming on one
> bearing, then 3 Styx-Cs coming in on separate bearings etc.
> Those systems that survive get to breed. But sexually, which means that
> the offspring contain 50% of the rules of one parent, and the other 50%
> from the other parent. This causes a MASSIVE speed-up of evolution, so
> after less than 1000 generations you get a fairly stable population.
> Without sexuality, just using random mutation alone, it would take
> millions of generations to get the same effect.
> There are other details, but I can't really go into those.
Are/were you doing this here in Oz? I didnt know we actually had a defense
budget 8)
Received on Thu Jan 01 1970 - 00:00:00 UTC

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