Re: [Epic] [E40K] Squats -- different list

From: Brett Hollindale <agro_at_...>
Date: Fri, 6 Jun 1997 07:22:05 GMT

At 06:14 PM 5/5/97 -0500, you wrote:
>>Your forgetting that they had 3! dice each at 5+ to hit. This was 50%
>>better firepower per unit than any other heavy weapon unit.
>>
>>--Ken Taborek oberon_at_...
>>"Show respect for age. Drink good Scotch for a change."- random fortune
>>
>>
>>
>>On Thu, 5 Jun 1997 duckrvr_at_... wrote:
>>
>>> At 11:38 PM 6/4/97 -0400, you wrote:
>>>
>>> >Thunderers as Warriors + 2x Heavy
>>>Weapons
>>>
>>> What is 2x Hvy Wpns? And while we are on the topic, why is it everyone
>>> seems to have a hard-on for thunderers? The only advantage they had over
>>> DRs in 2nd ed. was stayng power. You already have stubborn, why do this
>>> funky 2xhvy weapons/rapid fire hvy weapon stuff?
>>>
>>> Temp
>>>
>
> What everyone seems to be avoiding is that in Epic 2nd, Imperial, Eldar
>and Squat Heavies were very nearly IDENTICAL from a cost per hit basis.
> Admittedly, the various heavy units had radically different
>survivabilities on a unit to unit comparison, but from a cost/effect basis
>they are the same.
>
> Guard- 200pts, 5 stands, 10 shots at a 5+, 3 hits, 67pt/hit
> Squat- 300pts, 5 stands, 15 shots at a 5+, 5 hits, 60pt/hit
> Eldar- 200pts, 3 stands, 6 shots at a 4+, 3 hits, 67pt/hit


Actually it would be *4* stands of Eldar giving 4 hits => 50pt/hit


>
> I don't remember the cost of Marine heavies.
>


6 stands (and rhinos) for 350pts. 12 shots at 5+ giving 4 hits so 87pts/hit...

Agro



> Greg Klett
>
>---------------------------------------------------------------------------
>| W. Gregory Klett | Those that can, do! |
>| cyclops_at_... | Those that could and won't, dream. |
>| | Those that can't, pretend and brag about it! |
>---------------------------------------------------------------------------
>
>
>
Received on Fri Jun 06 1997 - 07:22:05 UTC

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