---- From: Philip Nixon <philip.nixon_at_nda.n-i.nhs.uk> To: 'space-marine_at_ts.= umu.se' Date: Friday, June 06, 1997 10:32 AM Subject: RE: [Epic] Guard tact= ics each roll to penetrate armor hits the closest unit it possibly can (se= e the Shooting phase section in the rules book). So an enemy detachment wi= ll still be killing your heavies on 3-4? and will be killing Ogryns on 5?-6= (assuming ogryn's armor is 5, don't recall for sure). The IG heavies are s= till vulnerable (less so, but the enemy's fire is not less effective just b= ecause you have the tough guys out front). Hmmm. Maybe that isn't so clea= r. Here's a chart: E E E E O O H H H E = ene= my trooper O = ogryn H = IG heavy If the enemy rolls 3 dice and rolls = 3, 3, & 6, you'd lose two heavies and an Ogryn because the heavies are the= closest units that can be affected by the 3's and the Ogryn is the closest= unit that can be affected by the 6. and so we find a use for the much m= aligned Imperial Guardsman pure cannon fodder in huge numbers PhilReceived on Fri Jun 06 1997 - 14:49:11 UTC
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