Re: [Epic] Guard tactics

From: William A. Calderwood <wac_at_...>
Date: Fri, 6 Jun 1997 10:49:11 -0400

I thought that hits have to be assigned to the closest units first. So One =
6 on an ogryn(Because it can effect the ogryn), one 3 on an ogryn, and one =
3 on the heavy. Effectivly destroying one ogryn unit and one heavy unit. Is=
n't there an example of this in the book somewhere with Orc's and SM's??

 =
----
From: Philip Nixon <philip.nixon_at_nda.n-i.nhs.uk>
To: 'space-marine_at_ts.=
umu.se'
Date: Friday, June 06, 1997 10:32 AM
Subject: RE: [Epic] Guard tact=
ics
each roll
to penetrate armor hits the closest unit it possibly can (se=
e the
Shooting phase section in the rules book).  So an enemy detachment
wi=
ll still be killing your heavies on 3-4? and will be killing
Ogryns on 5?-6=
 (assuming ogryn's armor is 5, don't recall for sure).
The IG heavies are s=
till vulnerable (less so, but the enemy's fire
is not less effective just b=
ecause you have the tough guys out
front).
Hmmm.  Maybe that isn't so clea=
r.  Here's a chart:
    E   E   E    E
O O
   H     H     H
E = ene=
my trooper
O = ogryn
H = IG heavy
If the enemy rolls 3 dice and rolls =
3, 3, & 6,  you'd lose
two heavies and an Ogryn because the heavies are the=
 closest units
that can be affected by the 3's and the Ogryn is the closest=
 unit
that can be affected by the 6.
and so we find a use for the much m=
aligned
Imperial Guardsman
pure cannon fodder in huge numbers
Phil

Received on Fri Jun 06 1997 - 14:49:11 UTC

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