RE: [Epic] [E40K] Squats - Land Train proposal

From: James Nugent <jnug1453_at_...>
Date: Mon, 9 Jun 1997 08:09:29 -0400

 See all the discussion on the Squat forces, I've decided to try adding
m=
y own fuel to the flames.
 I have no unit costs as of yet, just some sugges=
tions for the prices.
I based much of this off of equivalent Imperial vehic=
les for stats,
doubled the cost for the void shield and hopefully didn't ma=
ke it a
'god' weapon.
 Basic concepts;
  1. Each Land Train would be a sepe=
rate detachment.
  2. The detachments cost would vary based on how it was f=
itted out.
  3. Keeping with Epic 2nd, no support car could be doubled up o=
n
      until one of each had been purchased. (???)
  4. No more than 7 car=
s may be added per Engine.
  5. All Engine and Car stats would be summed to=
 form a single vehicle.
  6. This detachment is treated as a single War Eng=
ine target.

  unit spd Armor Void shlds Damage Assault Transpo=
rt
 ------- --- ----- ---------- ------ ------- ---------
 Engine=
    10cm 5+ 2 3 4 -

 Mortar 10cm -=
      +1 +1 +0 -
 Dragon 10cm - +1 =
    +1 +2 -
 Berserker 10cm - +1 +1 +=
1 4?
 Bomb 10cm - +1 +1 +0 -
=



  unit Weapon fire arc range FP Notes
 -------- ------ =
      -------- ----- -- -----
 Engine AT x 4 front 60 =
     -
           Battery 360 30 4
           Hvy Barrage=
   front 90 - Artillery
 Mortar Mega Cannon front 25-7=
5 - Artillery
           Battery 360 30 1
 Dragon =
 Flamer 360 15 3 Close Support
           Battery =
   360 30 1
 Berserker AT x 1 front 45 -
      =
     Battery 360 30 2
 Bomb Vortex x 1 front =
 90 -
           Battery 360 30 1


 The Land Train =
Detcahment
======================
======

 Commander: (max of 1)
   Land Train Engine =
       ~200 pts

 Battle Car Force: (max of 7 picks)
   Mortar =
                 ~60 pts
   Dragon ~40 pts
   =
Berserker ~50 pts
   Bomb =
        ~50 pts


 Land Train Support
=============
================
 (upto 2 picks per Berserk=
er car)

    Squat Tacticals ?
       (1-2 per unit)
=
    Squat Assaults ?
       (1-2 per unit)
    Squat=
 Heavies ?
       (1-2 per unit)


======
==================

 This would tend to=
 give a full Train a cost of around 550 plus any
support.


Land Train Crit=
icals
========================
=
  2D6
  2 - Engine Hit - +0 - Train immobilised until repaired
  3 =
 - Tracks Hit - +0 - Train may not move for remainder of the turn
 4-6 -=
 Weapon Hit - +1 - One random SH Weapon may not fire until
             =
                repaired
  7 - Interlink - +2 - Only Car OR Engine wea=
pons may fire until
                             repaired
  8 - Track Hit =
  - +2 - Train Immobilised until repaired. Reduce
                       =
      speed by 5cm. Min 0cm.
  9 - Targetter - +3 - All targetting die=
 rolls are at a -1 until
                             targetting systems ar=
e repaired. Barrages
                             must check for deviation.=

 10 - Car Destroyed +4 - Select a car at random. Reduce the War Engines=

                             stats by the destroyed cars stats permanently=
.
11-12- Catastrophic- see blow

 Catastrophic Damage
=======
===================
   1D6
   1 - En=
gine destroyed - Wrecked - If train still mobile, it skids 2D6cm
          =
                             forward doing 1D6 hits to anything it
        =
                               hits.
  2-3 - Controls Destroyed-Wrecked - I=
f still mobile, train skids 2D6cm
                                      in =
a random direction. Doing 1D6 hits
                                      to=
 anything it contacts.
   4 - Magazine Destroyed- Destroy- Explosions casc=
ade through the Train.
                                      Scattered debr=
is does 1 hit to any
                                      target within 5c=
m.
  5-6 - Reactor Breech - Destroy - The reactors core explodes outwards=

                                      doing 1D6 hits to any target within
=
                                      5cm. Flying debris will do a hit to
 =
                                     any target within 3D6cm, and beyond 5c=
m.


I'd like to compliment you, really good job. A few comments.
-Reduce t=
he engines stats, since by it'sel if is better than most scout titans. Mayb=
e 1 At shot. But your cost is fair, so maybe it's not a problem. Also, havi=
ng the damage and AF as addative seems weird, since a full land train would=
 have 13 Dc and could take 12 of that without losing a car(assuming no crit=
icals). Maybe randomly allocate hits between engine and cars, you could bui=
ld this into the crit charts and always take criticals, like was suggested =
for the overlord.

--------------------------------------------------------=
------------------------------------------------------
"Your incorrect assu=
mptions are threefold."
"You assume law still reigns in the Five Galaxies"
=
"You assume that we would be bound by precedents and precepts from the last=
 10 million years."
"But your most incorrect assumption of all is to assume=
 that we care."
                                        -David Brin, Infinity's Shore
----------------------=
-------------------------------James Nugent--------------------------------=
--------







Received on Mon Jun 09 1997 - 12:09:29 UTC

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